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Philemon Belhomme
Philemon Belhomme
Indie Game Artist
Bordeaux, France

Summary

Game Artist specialized in sculpting, modeling and texturing for video games.
I also have skills in rigging, skinning and animation.

Skills

Character ModelingCharacter DesignTexturingTexture BakingRigging3D Animation2D Animation

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
After Effects
After Effects

Reel

Productions

    • Video Game
      Farever
    • Year
      2026
    • Role
      Lead Character Artist
    • Company
      Shiro Games
    • Video Game
      Dune Spice Wars
    • Year
      2023
    • Role
      Lead Character Artist
    • Company
      Shiro Games
    • Video Game
      Darksburg
    • Year
      2020
    • Role
      Game Artist
    • Company
      Shiro Games
    • Mobile Game
      Sup Multiplayer racing game
    • Year
      2017
    • Role
      Character artist, Animator
    • Company
      OhBibi
    • Mobile Game
      Star Crew
    • Year
      2016
    • Role
      Character Artist (All characters/ships/enemies, modeling rigging animation)
    • Company
      Oh Bibi
    • Mobile Game
      Monster & Commander
    • Year
      2015
    • Role
      Animator
    • Company
      Oh Bibi
    • Video Game
      The Smurf
    • Year
      2015
    • Role
      Character Artist
    • Company
      Magic Pockets
    • Video Game
      SickBricks
    • Year
      2015
    • Role
      Character Artist
    • Company
      Magic Pockets
    • Video Game
      Teenage Mutant Ninja Turtle 3DS
    • Year
      2014
    • Role
      Character Artist
    • Company
      Magic Pockets
    • Video Game
      Mini Ninjas ios/android
    • Year
      2013
    • Role
      Character Artist
    • Company
      Magic Pockets

Experience

  • 3d artist at Shiro Games
    Bordeaux
    October 2017 - February 2026

  • Character Artist at Oh Bibi
    Paris, France
    November 2015 - September 2017

    I was in charge of entire character pipeline, modeling texturing, rigging, animation.

  • Character Artist at Magic Pockets
    Paris
    December 2013 - November 2015

    I was in charge was to create the characters.

    The designs, the modeling/texturing, the rigs and the animation.

    I had the chance to work on :

    - Mini Ninja produced by Square Enix

    - TMNT 3DS produced by Activision

    - The Smurfs produced by Ubisoft

    - SickBricks produced by SpinMaster